I started working at Zenimax Online in April of 2012. This new adventure took me from Colorado to Maryland. There I joined the team to create The Elder Scrolls Online as a world builder. At the time it was a new term for me. It may be a newer term for the industry. Unlike other jobs I was going to concentrate on building the worlds using already created assets/models. I thought at first, will this limit me, will I lose previously learned skills. Just the opposite actually. I gained a much stronger grasp on composition and flow within a shot or a player area.
We are now upon our PC/Mac launch :) If you have worked in the gaming industry or have friends that are in it, you know that a game launch can be far and few between.
Featured video game trailer on Hulu (screencap) hehe Silly I know
Our company provided us with the Imperial Special Edition box. It came with an epic sculpture.
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